Keydon the Donkey

Keydon is the pack animal of Haldir Handion. Though Keydon does not seem to mind entering dark caverns along with the party, Haldir prefers to leave Keydon outside of most adventure sights, leaving him to graze on whatever foliage can be found nearby. Keydon’s origins are unknown, but Haldir got him for a bargain, despite the claims of the merchant who sold him to Haldir claiming that the beast could speak.

Keydon
XP 200
N Medium Animal
Init + 1; Senses low-light vision, scent; Perception + 5
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+ 1 Dex)
hp 13 (2d8 + 4)
Fort + 5, Ref + 4, Will + 0
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OFFENSE
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Speed 40 ft.
Melee 2 hooves 3 (1d3)
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STATISTICS
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STR 13, DEX 13, CON 14, INT 2, WIS 11, CHA 4
Base Atk + 1; CMB + 2; CMD 13 (17 vs. trip)
Feats: Endurance, RunB
Perception + 5
SQ docile
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Docile (Ex): Unless specifically trained for combat (see the Handle Animal skill), a donkey’s hooves are treated as secondary attacks.

Keydon the Donkey

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